China-server community guide · 10 April 2026

Azure Halberd Forgemaster: Location and Boss Strategy Guide

Find the encounter, read each telegraph, and use dodge timing to survive the Forgemaster's escalating weapon patterns.

Original guide: GamerSky · author 瑞破受气包 · published 10 April 2026.

This authorized English version preserves the source's image order and boss sequence. Azure Halberd Forgemaster, Cloudfall Far Mountains, and Upper Shelter are source-bound China-server terms; official global English names have not been announced.

Open the original Chinese guide ↗

The Azure Halberd Forgemaster is a main-story boss. Its opening attacks are straightforward, but its later chained patterns demand deliberate positioning and repeated dodges.

Azure Halberd Forgemaster encounter record in English

Location

China-server route: Cloudfall Far Mountains — Upper Shelter.

Map route to the Azure Halberd ForgemasterAzure Halberd Forgemaster arena

Opening attacks

The guide uses the Child of the Primal Flow and Xi Shi. Ground slams, double-hand swipes, and double-hand smashes are readable; dodge at the impact timing, or keep range and deal damage from outside the attack area. The repeated double-hand swipes deal heavy damage and launch targets, so dodge through the first hit and move sideways or behind the boss.

Azure Halberd Forgemaster using an opening attack

Escalating patterns

After several damage rotations, the boss spins with its weapon. Either chain dodges or leave the attack radius early.

Forgemaster weapon spin attack

Its red-glow leap slam has a large impact zone. Run clear in advance or use a Perfect Dodge.

Forgemaster red-glow leap slam

At lower HP, it lays a yellow ground field that erupts after a delay. Leave the marked area to avoid being launched.

Yellow ground field attack

Final sequence

The Forgemaster then sends successive ground spikes in a line toward the player. Missing one dodge makes the following hits difficult to escape, so use Perfect Dodge timing to move clear. The spike chain is followed by a large red-glow double-hand spike; chain dodges again.

Successive ground spike attackRed-glow double-hand spike attack

Finally, it throws large yellow weapon projections, then recalls them. The throw is easy to sidestep, but do not stand in their return path. At low health it may also rush forward quickly from a charging stance; dodge left or right and finish the encounter once its HP is depleted.

Forgemaster throwing weapon projectionsForgemaster charging in its final phase